Monday, 25 June 2012
EXP 3: Final Post
36 Texture.
Five Real Time Image Capture
Operation Keys:
T: Close the Elevator at the FaceBOOK head Quad,
Y: Open the door of the elevator
Y: Open the door of the elevator
U: Move this elevator down to ground.
i: Move the elevator back to the head office.
This elevator is formed by the 4 primary triangle with a pyramid shape. which enclose the person inside give the person sense of protection.
For the Elevator of Coke cola, i would like to make a self rotating elevator that will form the stairs while it stop there, and became a dynamic changing elevator that will control the view of the operator by rotating the bar around the centre of the elevator. By controlling the view of the occupants the elevator gain a sense of control.
( But as I try lots of ways, i can do infinity rotating but i don't know how to control the rotating speed. If i choose to use the controllable rotating the rotating angle is quite hard to calculate. Sorry for that.)
CryEngine 3 Level Fold..
Thursday, 7 June 2012
Tuesday, 29 May 2012
EXP 3: Intro to the 'Loess Plateau(黄土高原)'
Loess Plateau also know as Huang-t'u Kao-yuan is located at north of china, is a plateau that covers an area of some 640,000 km² in the upper and middle reaches of China's Yellow River. Loess is the name for the silty sediment that has been deposited by wind storms on the plateau over the ages. Loess is a highly erosion-prone soil that is susceptible to the forces of wind and water; in fact, the soil of this region has been called the "most highly erodible soil on earth". The Loess Plateau and its dusty soil cover almost all of Shanxi and Shaanxi provinces, as well as parts of Gansu province, the Ningxia Hui Autonomous Region, and the Inner Mongolia Autonomous Region.
Sunday, 6 May 2012
EXP 2: Video Clip made for my building.
This is the Lift that i developed after taking the screen shot and the video.
Travel Through the Monument.
Saturday, 5 May 2012
EXP 2: Aoxometric Drawing After the Combination
Iconic + Hidden
Symmetrical + Vertical Stratification
(Developed Later for final submission.)
(Developed Later for final submission.)
Subtractive + Vertical Stratification
Saturday, 28 April 2012
EXP 2: ELECTROLIQUID AGGREGATION
The monument here is the combination of the Symmetrical and the Vertical Stratification.
The basic shape of the building is from the U Shape Colume that either stand or recumbent that connected to generate a space with sky-light, cantilever platform.
where all the symmetry part that from previous sketch up model has been carefully modified that all part is now not clearly symmetrical, but will symmetrical in some degree. For example, that one side of beam has now changed to became the stairs while another beam remain structure.
where all the symmetry part that from previous sketch up model has been carefully modified that all part is now not clearly symmetrical, but will symmetrical in some degree. For example, that one side of beam has now changed to became the stairs while another beam remain structure.
this image here shows where the meeting place is.
EXP 2: Landscape Integration.
But currently, the color in the image is bit fault. as i use the voxel tool to create the cave, but when i use the material under the voxel painter to paint the cave, the only thing i got is the texture but no the color of the texture.
Wednesday, 25 April 2012
EXP 2: CryENGINE3 Enviorment First Trial
This is the first Cry Engine level, Which is basic make by rocks plie up together. The Idea behind this landscape is the "Twelve Apostles".
Monday, 23 April 2012
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