Monday 25 June 2012

EXP 3: Peer review


EXP 3: Final Post

36 Texture.



Five Real Time Image Capture








Operation Keys:


T: Close the Elevator at the FaceBOOK head Quad,
Y: Open the door of the elevator
U: Move this elevator down to ground.
i: Move the elevator back to the head office.
This elevator is formed by the 4 primary triangle with a pyramid shape. which enclose the person inside give the person sense of protection.

                                      
For the Elevator of Coke cola, i would like to make a self rotating elevator that will form the stairs while it stop there, and became a dynamic changing elevator that will control the view of the operator by rotating the bar around the centre of the elevator. By controlling the view of the occupants the elevator gain a sense of control.
 ( But as I try lots of ways, i can do infinity rotating but i don't know how to control the rotating speed. If i choose to use the controllable rotating the rotating angle is quite hard to calculate. Sorry for that.)


CryEngine 3 Level Fold..

Tuesday 29 May 2012

EXP 3: Two Point Perspective







EXP 3: Inside the happiness factory


EXP 3: Week 1 MeSH-uP


EXP 3: 36 one point Per'






EXP 3: Intro to the 'Loess Plateau(黄土高原)'

Loess Plateau also know as Huang-t'u Kao-yuan is located at north of china,  is a plateau that covers an area of some 640,000 km² in the upper and middle reaches of China's Yellow River. Loess is the name for the silty sediment that has been deposited by wind storms on the plateau over the ages. Loess is a highly erosion-prone soil that is susceptible to the forces of wind and water; in fact, the soil of this region has been called the "most highly erodible soil on earth". The Loess Plateau and its dusty soil cover almost all of Shanxi and Shaanxi provinces, as well as parts of Gansu province, the Ningxia Hui Autonomous Region, and the Inner Mongolia Autonomous Region.




Saturday 28 April 2012

EXP 2: ELECTROLIQUID AGGREGATION

The monument here is the combination of the Symmetrical and the Vertical Stratification.
By linking the two ideas with respect to the two architect, my idea became:
The Invisible Symmetry.
The basic shape of the building is from the U Shape Colume that either stand or recumbent that connected to generate a space with sky-light, cantilever platform.
where all the symmetry part that from previous sketch up model has been carefully modified that all part is now not clearly symmetrical, but will symmetrical in some degree. For example, that one side of beam has now changed to became the stairs while another beam remain structure.

this image here shows where the meeting place is.

EXP 2: Landscape Integration.


This is the integration of my first landscape. What i would like to achieve here is to create a cave city which is basically underground. The reason for that is because my idea for the model that i chosen to developed is Hidden+Symmetrical. So for the landscape i would like to have a piece of land that is submarine or underground. 


But currently, the color in the image is bit fault. as i use the voxel tool to create the cave, but when i use the material under the voxel painter to paint the cave, the only thing i got is the texture but no the color of the texture.

Wednesday 25 April 2012

EXP 2: CryENGINE3 Enviorment First Trial

This is the first Cry Engine level, Which is basic make by rocks plie up together. The Idea behind this landscape is the "Twelve Apostles".